AI Insights · Timothy · October 2025
Top Slime Games on Android in Italy: Q3 2025 Performance
Explore the performance trends of the top slime games on Android in Italy during Q3 2025, with insights into downloads, revenue, and active users.
In the third quarter of 2025, the top slime games on the Android platform in Italy showed varied performance trends. Data from Sensor Tower reveals insights into the weekly downloads, revenue, and active user metrics for these popular apps.
Bruno – My Talking Slime Pet saw a notable rise in weekly revenue, peaking at about $42 in mid-September. Downloads increased significantly in the early quarter, reaching over 4K by early August, while active users fluctuated, peaking at 73K in August before settling around 61K by the end of September.
Super Slime Simulator: DIY Art experienced minimal revenue, with a brief increase to $9 in early August. Downloads peaked in late August with over 4K, while active users showed a recovery from a dip in July, reaching over 4K by mid-September.
Super Big Slime: Black Hole 3D maintained a modest revenue, with a high of $26 in early September. Downloads decreased over the quarter, starting at 1K and dropping to around 500. Active users also declined significantly from 6.5K in July to under 300 by the end of September.
Slime Simulator Time: 3D ASMR did not generate revenue but showed a strong growth in downloads, peaking at over 1.3K in August. Active users increased notably, reaching over 2K by mid-September.
My Talking Slimy - Slime Buddy experienced steady revenue growth, peaking at $143 in early September. Downloads spiked in late August with over 500, while active users remained stable around 4K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.